Elder Runes

24 Elder Runes that form runewords in your weapon and armor: the trigger rune gathers power, the effect rune releases it.

Elder Runes are special stones that go into your equipment's sockets. A trigger rune and an effect rune together form a runeword: the trigger gathers rune power in a certain situation, and when the power reaches the effect rune's cost, the effect fires on its own.

"When the Dawnwardens forged the Dawnstone, they carved runes into the seal stones. Wherever a shard fell, those runes glowed again."

The basics

  • There are 24 runes: 12 trigger and 12 effect runes, in three rarities: common, rare and legendary.
  • Runes can be used from level 30.
  • You socket a rune the same way as a stone: drag it onto your weapon or armor in the bag. Socketing always succeeds.
  • Runeword = 1 trigger + 1 effect rune in the same item. You can have two runewords at once: one in your equipped weapon and one in your equipped armor. Each runeword gathers its own rune power.
  • In an item, the first trigger and the first effect rune count; two identical runes cannot go into the same item.
  • If a runeword changes (you swap a rune or equip a different item), its rune power resets to zero.
  • Rune power caps at three times the effect's cost. A runeword's effect can fire at most once every 1.5 seconds.

In the interface

  • The Runes tab of the Runs window (O key) shows your two runewords (weapon and armor) with their rune power bars, and opens the Rune Codex and rune exchange.
  • Item tooltips show a rune's type (trigger or effect), its power or cost, and the runeword in the item.
  • When an effect fires, a short notice appears on screen.

Trigger runes

RuneRarityGathers power whenRune power
Ash Runecommonyou kill a monster50
Blood Runecommonyou take damage25
Storm Runerareyou land a critical hit60
Time Runecommonevery 5 seconds20
Shard Runecommonyou use a skill50
Moon Runerareyour health drops below 40% (once every 10 s)100
Wear Runerareyou evade an attack60
Echo Runerareyou damage a boss or world boss30
Chain Runelegendaryyou kill 3 enemies within 2 seconds150
Silence Runecommonafter 5 seconds out of combat100
Ember Runerareyou burn or poison an enemy60
Crown Runelegendaryyou gain a level200

Effect runes

RuneRarityEffectCost (rune power)
Lightning Runecommonlightning strikes up to 3 nearby enemies100
Shield Runecommon+25% defense for 6 seconds100
Wind Runecommon+30% movement speed for 4 seconds80
Flame Runerarea ring of fire: nearby enemies burn for 3 seconds120
Salve Runerarerestores 15% of your health120
Shadow Runerare50% chance to evade attacks for 2 seconds150
Stone Runecommon4 seconds of stun immunity100
Mirror Runerarereflects the next monster hit: the attacker takes the damage instead of you100
Ashstorm Runelegendarya damaging ashstorm around you for 6 seconds150
Timetrap Runecommonnearby enemies are slowed by 40% for 4 seconds100
Bloodleech Runerareyour next 3 hits drain 20% of their damage as health120
Resurrection Runelegendarypassive: instead of dying you stay up with 30% health, once every 5 minutesnone (needs no rune power)

The Resurrection Rune also only works as part of a complete runeword, so it needs a trigger rune in the same item.

Where to find them

SourceWhat it gives
World bossesthe player who lands the final blow always gets a random rune from all 24
Ashwella chance of a rune from tier 5; rare runes too from tier 30
Dread Gate seals3 modifiers: 50% chance of a common rune; 4 modifiers: a guaranteed rare rune
DungeonsHeroic: 30% chance of a common rune; Legendary: one rare rune
Any monstervery rarely from monsters above level 30 (some of them rare)

Legendary runes come from world bosses and from rune exchange.

Rune exchange

On the Runes tab of the Runs window you can trade in spare runes:

  • 3 runes of the same rarity → 1 random rune of that rarity.
  • 5 common runes → 1 random rare rune (the Upgrade to rare button).

You need all the selected runes on you, and no trade, storage or shop window may be open.

Rune Codex

The Rune Codex lists the runes you have discovered. A rune is added to the codex if you have it on you (in your bag or socketed in your equipped weapon or armor) when you open the codex.

See also: Runs, Ashwell, Dread Gates, Dungeons, Item Upgrading.

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