The thirty chapters of the Chronicle lead you across Nareth in five acts and an epilogue. This page reveals a sentence or two per chapter – not the twists, the names or the choices. Some chapters are listed by title only: those are best discovered in the game.
Act I – The Ash Rain (levels 1–59)
From the starting valley to the Drysand Waste you follow the call of the shards and meet the envoys of the three factions. At the end of the act you decide whose banner you will follow.
| Chapter | Level | Location | What it is about |
|---|---|---|---|
| 1. Ashmarked | 1 | Bloodmoon Keep, Suncrown Keep, Veilharbor | You die in the ash rain, and the shard brings you back. The bull that turned the village mill has swallowed a shard, and the valley lives in terror. |
| 2. Heart of the Green Gloom | 10 | Scarlet Vale, Golden Vale, Azure Vale, Green Gloom | The guardian spirit of the jungle tribes is hunting its own people. At the edge of the jungle you see the banners of all three factions together for the first time. |
| 3. The Bonebreaker Horde | 20 | Riven Spine | An orc warlord would forge a weapon from a shard against the cities. His daughter, however, hears something different in the voices of the ancestors. |
| 4. The Silenced Library | 30 | Riven Spine; dungeon/area: Silenced Library | A half-burned scroll about the origin of the Dawnstone. Aldo asks you to bring it unread – but not everyone is so disciplined. |
| 5. The Ashpriest's Gospel | 40 | Land of Lament; dungeon/area: Temple of the Ash Cult | Pilgrims vanish around the temple where a priest preaches that the Ash King is the new god. For the first time in a thousand years, his faithful dream of their dead. |
| 6. Sand and Silence | 50 | Drysand Waste | The oasis town's water is too plentiful, and the caravans keep vanishing. At the end of the act all three envoys ask the same of you: choose. |
Act II – The Whispering Dead (levels 60–119)
The dead, silent for a thousand years, have risen, and they all ask the same question. From the Land of Lament to the Ironhorn Highlands, every shard leaves behind a question no one wants to answer.
| Chapter | Level | Location | What it is about |
|---|---|---|---|
| 7. Those Who Could Not Cross | 60 | Drysand Waste | The dead of the Land of Lament have risen, but not all of them attack. They ask a question no one can answer. |
| 8. Root of the Rotlight | 70 | Rotlight Grove | The grove's spores turn travellers into living puppets. An orc's old knowledge is the only cure. |
| 9. The Howling Pass | 80 | Spiderden | Webs seal the pass, with a stranded caravan caught inside. One of your companions is searching here for traces of his brother. |
| 10. The Scale King | 90 | Green Gloom | An ancient lizard folk has awoken, guarding one of the largest pieces of the Dawnstone. On the valley walls is a painting with a face missing. |
| 11. Mother of the Greymound | 100 | Mistwild; dungeon/area: Greymound | In the mist, among the old barrows, something sees every living thing as a grave robber. A girl's voice calls from the depths. |
| 12. The Ironhorn Oath | 110 | Ironhorn Highlands; dungeon/area: Hall of the Orders | The dwarven clan built a labyrinth around a shard so no one could ever reforge the stone. A prophecy says they are waiting for you – and not as a friend. |
Act III – The Chiselled Face (levels 120–179)
The forest of the elves has gone mad, the people of the sea have stormed the shore, and someone deliberately chiselled a face from the old walls. At the end of the act you learn whose it was.
| Chapter | Level | Location | What it is about |
|---|---|---|---|
| 13. Silent Cradles | 120 | Bloodpine Woods; dungeon/area: Sporetomb | For a thousand years hardly any elves have been born, and now the elves' soul-tree has gone mad as well. Ilvaen, the forest's nine-hundred-year-old guardian, asks for help. |
| 14. The Thorn Sister | 130 | Elderwood; dungeon/area: Embernest | Every year the trees of the forest wander closer to the cities. Ilvaen recognises the pattern in the twisting branches. |
| 15. Secret of the Veil | 140 | Saltshore | The people beneath the sea have stormed the shore by the light of a shard. The waves also wash up a chest full of letters. |
| 16. Source of the Crystal | 150 | Saltshore; dungeon/area: Greenglass Mines | In the mines where the Dawnstone's crystal was once dug, insects devour what remains. A thousand-year-old order comes to light. |
| 17. Crypt of the Dawnwardens | 160 | Elderwood; dungeon/area: Crypt of the Dawnwardens | stays hidden |
| 18. The First Dawnwarden | 170 | Land of Lament; dungeon/area: Crypt of the Dawnwardens | stays hidden |
Act IV – The Forgefire (levels 180–239)
The fire in which the Dawnstone was forged still burns. Alliances crack, and not everyone stays at your side.
| Chapter | Level | Location | What it is about |
|---|---|---|---|
| 19. The Forgefire | 180 | Ashcauldron; dungeon/area: Crypt of the Dawnwardens | In the split Cauldron the fire that forged the stone still burns. The fire spirit, a prisoner for a thousand years, is free. |
| 20. Voice of the Deep | 190 | Mistwild; dungeon/area: Crypt of the Dawnwardens, Sunken Sanctum | The waters of the Sunken Sanctuary have risen. Something is rising from the deep, and it is not a shard. |
| 21. The Frozen Seal | 200 | Frozen Crown; dungeon/area: Crypt of the Dawnwardens, Ysra's Chamber | Beneath the ice another rift is opening, held shut for thirty years by an ice mage. Not for much longer. |
| 22. Gold and Betrayal | 210 | Drysand Waste | stays hidden |
| 23. Tower of Demons | 220 | Stone Giants' Pass; dungeon/area: Tower of Damnation | The tower holds the demons of the First Breaking, with a shard on every floor. At the top waits the ancestor of the demonblooded. |
| 24. Warden of the Stone | 230 | Stone Giants' Pass; dungeon/area: Cave of the Stone Giants | Golems have awoken on the pass that leads east, towards the Ash Throne. The closing chapter of Act IV. |
Act V – The Ash Throne (levels 240–279)
Embers fall from the sky, and the road leads east, to the Ash King's throne. There, at last, you stand face to face with the one who shattered the stone.
| Chapter | Level | Location | What it is about |
|---|---|---|---|
| 25. Ember Rain | 240 | Ashcauldron | Embers fall over the valley, and a dragon mother guards the road. An old companion arrives with her horde. |
| 26. Heart of the Dawnstone | 250 | hidden location | stays hidden |
| 27. The Reaper's Gate | 260 | Dragon Mother's Nest | stays hidden |
| 28. The Ash Throne | 270 | dungeon/area: Ash Throne | The Ash King waits upon his throne. The closing chapter of Act V. |
Epilogue – The Last Page (levels 280–300)
The last pages of the Chronicle stay hidden.
| Chapter | Level | Location | What it is about |
|---|---|---|---|
| 29. | 280 | ? | stays hidden |
| 30. The Eternal Champion | 290 | Green Gloom; dungeon/area: The Frozen Rift | The final trial against Nareth's finest warrior. Afterwards your name is written into the Chronicle. |
See also: Story, Side stories, Companions, Regions, Dungeons.