Nareth has three cities: one capital for each faction. They are places for trade, rest and great gatherings. All three offer the same services: merchants, storage, a smith, the Chronicler, the travellers and the gate of the Ashwell.
The three cities
| City | Faction | Description |
|---|---|---|
| Bloodmoon Keep | Order of the Blood Moon (capital) | The scarlet fortress city of the Order of the Blood Moon, where the warriors of the Red Moon begin. |
| Suncrown Keep | Suncrown Alliance (capital) | The golden keep of the Suncrown Alliance, where the sun never sets above the domes. |
| Veilharbor | Azure Veil League (capital) | The harbor city of the Azure Veil League, where mages and seafarers study the Veil. |
Faction cities
You choose your realm when you create your character, and you begin in the capital beside your starting vale (see Factions). The "home" teleport takes you to your faction's capital: Bloodmoon Keep for the Order of the Blood Moon, Suncrown Keep for the Suncrown Alliance, Veilharbor for the Azure Veil League. If you log out during a dungeon, the Ashwell or an event, you will find yourself in your capital the next time you log in. The other two capitals are open to you as well – the travellers can take you there.
Who you will find in the cities
The same NPCs stand in all three cities. The most important ones:
- Aldo the Chronicler – the chapters of the Chronicle and the Heroes' Shop.
- Kalden the Ferryman and the Ash Wanderer – travel to the regions, dungeon entrances, festival tasks.
- Csenge the Ash Researcher – the "On the Trail of Ash" research series, with permanent bonuses.
- Mira the Grocer – shop; Gerold the Storekeeper – storage.
- Bertalan Kormos, the Ancient Smith – item upgrades.
- Guild Guard – founding and managing guilds.
- Granny Irsa and Ildikó, Priestess of the Moongarden – the oath ceremony.
- Ulrik the Arena Master – duels and the Tournament of Champions.
- Huntmaster Borka – daily hunts and monster-hunter assignments.
The full list with menu options: Important NPCs.
The gate of the Ashwell
At the edge of all three cities, south of the starting point, stands the gate of the Ashwell. This is where the four-part party run through an underground fungal world begins; you choose the tier at the gate. Details: Ashwell.