Cities

Bloodmoon Keep, Suncrown Keep and Veilharbor – the capitals of the three factions.

Nareth has three cities: one capital for each faction. They are places for trade, rest and great gatherings. All three offer the same services: merchants, storage, a smith, the Chronicler, the travellers and the gate of the Ashwell.

The three cities

CityFactionDescription
Bloodmoon KeepOrder of the Blood Moon (capital)The scarlet fortress city of the Order of the Blood Moon, where the warriors of the Red Moon begin.
Suncrown KeepSuncrown Alliance (capital)The golden keep of the Suncrown Alliance, where the sun never sets above the domes.
VeilharborAzure Veil League (capital)The harbor city of the Azure Veil League, where mages and seafarers study the Veil.

Faction cities

You choose your realm when you create your character, and you begin in the capital beside your starting vale (see Factions). The "home" teleport takes you to your faction's capital: Bloodmoon Keep for the Order of the Blood Moon, Suncrown Keep for the Suncrown Alliance, Veilharbor for the Azure Veil League. If you log out during a dungeon, the Ashwell or an event, you will find yourself in your capital the next time you log in. The other two capitals are open to you as well – the travellers can take you there.

Who you will find in the cities

The same NPCs stand in all three cities. The most important ones:

The full list with menu options: Important NPCs.

The gate of the Ashwell

At the edge of all three cities, south of the starting point, stands the gate of the Ashwell. This is where the four-part party run through an underground fungal world begins; you choose the tier at the gate. Details: Ashwell.

See also: Factions, Regions.

citycapitalBloodmoon KeepSuncrown KeepVeilharborNPC