Search

22 results for “capital”

  • Article Capitals

    Bloodmoon Keep, Suncrown Keep and Veilharbor – the capitals of the three factions and the heroes' home, where every merchant, master and travel point is in one place.

  • Article Cities

    Bloodmoon Keep, Suncrown Keep and Veilharbor – the capitals of the three factions.

  • Article Factions

    The Order of the Blood Moon, the Suncrown Alliance and the Azure Veil League – three factions, each guarding a secret. You choose your faction in the Chronicle, per character.

  • Article Important NPCs

    Aldo the Chronicler, the travellers (Kalden and the Ash Wanderer), Csenge the Ash Researcher and the merchants and masters of the cities – who stands where and what they offer.

  • Article Regions

    Every region of Nareth with its recommended level, its Chronicle chapter and a short description.

  • Article Travel

    How to reach the regions of Nareth: Kalden the Ferryman, the Ash Wanderer and world map waypoints, prices and locked locations.

  • Article Moongarden Oath

    Two heroes swear an oath to each other in the Moongarden and become oath-partners – requirements, steps, costs and releasing the oath.

  • Article Faction Warfare

    Why the three factions clash, and where you can test your strength against the heroes of the other two – the Border War, the arena, the battleground and opt-in War Mode.

  • Article Classes

    Ironvowed, Moonshade, Ashcaller, Runecaller and Dark Elf – five classes, four starting heroes; each with two paths of six abilities.

  • Article Guilds

    Founding and leading a guild, guild plots, the guild smith, the fortresses of the Clan Siege and the guild rankings – everything guild life needs.

  • Article First Steps

    Your account, character creation (race and class chosen separately), the shared start, starting the Chronicle, choosing a faction, the first levels and what happens when you die.

  • Article Races

    Human, Shadowblooded, Demonblooded and half-elf – the peoples of the four starting heroes – and the fifth, the Dark Elf.

  • Article Death and Revival

    What happens when you fall: the death screen, reviving on the spot or in town, the experience loss rules and the Resurrection Rune.

  • Article Ashwell

    A timed, tiered endgame run with 150 tiers: fill the Ash gauge, defeat the Wellwarden and dive ever deeper.

  • Article Appearance and Mounts

    The Appearance collection (every look you've earned in one place), cloaks, mounts, auras and the Ashwing, pets and the Heavenly Helper.

  • Article The Chronicle

    How the 30-chapter main questline is built – acts, level bands, locations, side stories and related tasks, without any twists.

  • Article Nareth

    A cracked world above the Void, where the ash of the shattered Dawnstone has been falling for thirty years.

  • Article PvP – Player versus Player

    Ranked 2v2 and 3v3 Blood Arena, the 10 vs 10 Ironfield battlefield, open-world War Mode and duels – everything player versus player.

  • Article Storage and Inventory

    Where to keep your belongings – the storekeeper's storage, the unlimited Material Bag, and your scrolling, tabbed bag (sorting, search, pickup filter).

  • Article Item Upgrading

    Forging I–V at the Ancient Forge, Runebinding at the Runebinder, the Binding Enchant and the item tooltip – everything that makes your gear stronger.

  • Article Tournament of Champions

    A weekly knockout duel tournament on Saturday evening: sign up with Ulrik or in the PvP window; the champion wins gold, Gold Bars and a place on the Wall of Glory.

  • NPC Demon Gate

    Demon Gate: entrance to the Ashwell (in the capitals)