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12 results for “city”
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Cities
Bloodmoon Keep, Suncrown Keep and Veilharbor – the capitals of the three factions.
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Factions
The Order of the Blood Moon, the Suncrown Alliance and the Azure Veil League – three factions, each guarding a secret. You choose your faction in the Chronicle, per character.
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Capitals
Bloodmoon Keep, Suncrown Keep and Veilharbor – the capitals of the three factions and the heroes' home, where every merchant, master and travel point is in one place.
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First Steps
Your account, character creation (race and class chosen separately), the shared start, starting the Chronicle, choosing a faction, the first levels and what happens when you die.
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Races
Human, Shadowblooded, Demonblooded and half-elf – the peoples of the four starting heroes – and the fifth, the Dark Elf.
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Important NPCs
Aldo the Chronicler, the travellers (Kalden and the Ash Wanderer), Csenge the Ash Researcher and the merchants and masters of the cities – who stands where and what they offer.
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Classes
Ironvowed, Moonshade, Ashcaller, Runecaller and Dark Elf – five classes, four starting heroes; each with two paths of six abilities.
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The Chronicle
How the 30-chapter main questline is built – acts, level bands, locations, side stories and related tasks, without any twists.
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Runebinding
Reroll a single property of an item at the Runebinder – everything else stays in place. Every further binding costs more.
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Item Upgrading
Forging I–V at the Ancient Forge, Runebinding at the Runebinder, the Binding Enchant and the item tooltip – everything that makes your gear stronger.
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Travel
How to reach the regions of Nareth: Kalden the Ferryman, the Ash Wanderer and world map waypoints, prices and locked locations.
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Regions
Every region of Nareth with its recommended level, its Chronicle chapter and a short description.