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38 results for “level”
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Article
Levels and progression
The road to level 300, the Heroic Level beyond it, permanent bonuses and unlocking the Dark Elf.
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First Steps
Your account, character creation (race and class chosen separately), the shared start, starting the Chronicle, choosing a faction, the first levels and what happens when you die.
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Chronicle chapters
The Chronicle's five acts and 30 chapters with title, level, location and a sentence or two – spoiler-free.
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Regions
Every region of Nareth with its recommended level, its Chronicle chapter and a short description.
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Ability Ranks
Ability ranks I–V and the Legendary peak: ability points as you level, with the cap raised by your class order's Order Trials.
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The Chronicle
How the 30-chapter main questline is built – acts, level bands, locations, side stories and related tasks, without any twists.
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Monsters and Bosses
An overview of Nareth's monsters: ranks, level brackets, the bracket bosses, the dungeon lords and the five world bosses.
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Side stories
The Chronicle's side stories: small tales alongside the main thread, one per chapter – with title, level and one sentence.
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Important NPCs
Aldo the Chronicler, the travellers (Kalden and the Ash Wanderer), Csenge the Ash Researcher and the merchants and masters of the cities – who stands where and what they offer.
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Runs
The endgame run system in one place: dungeons, the Ashwell, Dread Gates and Elder Runes, with automatic group finding.
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FAQ
Short answers to the most common questions about accounts, downloading, characters, travel and the rules.
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Appearance and Mounts
The Appearance collection (every look you've earned in one place), cloaks, mounts, auras and the Ashwing, pets and the Heavenly Helper.
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Classes
Ironvowed, Moonshade, Ashcaller, Runecaller and Dark Elf – five classes, four starting heroes; each with two paths of six abilities.
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User Interface
How the game screen is laid out, the sidebar, the taskbar and the main windows – where to find everything and which key opens it.
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Dread Gates
Key-based wave battles across ten tiers: open a Dread Gate with a Dread Key, hold back the hordes and defeat the gate lord. Seals add modifiers and bigger rewards.
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Travel
How to reach the regions of Nareth: Kalden the Ferryman, the Ash Wanderer and world map waypoints, prices and locked locations.
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Guilds
Founding and leading a guild, guild plots, the guild smith, the fortresses of the Clan Siege and the guild rankings – everything guild life needs.
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Parties and Group Finder
Fighting as a party, automatic group finding for runs, manual group listings, party members on the map, and queueing for PvP as a party.
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Moongarden Oath
Two heroes swear an oath to each other in the Moongarden and become oath-partners – requirements, steps, costs and releasing the oath.
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Dungeons
Party dungeons with stages and a final boss, in three difficulties (Normal, Heroic, Legendary).
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PvP – Player versus Player
Ranked 2v2 and 3v3 Blood Arena, the 10 vs 10 Ironfield battlefield, open-world War Mode and duels – everything player versus player.
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Ashwell
A timed, tiered endgame run with 150 tiers: fill the Ash gauge, defeat the Wellwarden and dive ever deeper.
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Border War
Every Thursday evening the three factions clash over the shards of the borderlands; the winning faction gains +5% experience for a week.
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Nareth
A cracked world above the Void, where the ash of the shattered Dawnstone has been falling for thirty years.
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Elder Runes
24 Elder Runes that form runewords in your weapon and armor: the trigger rune gathers power, the effect rune releases it.
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Story
The Age of Ashes without spoilers – the shattered Dawnstone, the Ashmarked and the ash rain.
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Events
Weekly recurring events (double experience, loot rain, gold rush), world bosses, holidays and the event maps.
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Races
Human, Shadowblooded, Demonblooded and half-elf – the peoples of the four starting heroes – and the fifth, the Dark Elf.
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Death and Revival
What happens when you fall: the death screen, reviving on the spot or in town, the experience loss rules and the Resurrection Rune.
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Ashrift
A live world event in the hunting grounds: the earth cracks open and monsters pour out in three waves – and the reward goes to everyone who pulled their weight.
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Titles
Titles above your name for reaching milestones – through the new Titles tab of the Hero's Journal. In development.
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Capitals
Bloodmoon Keep, Suncrown Keep and Veilharbor – the capitals of the three factions and the heroes' home, where every merchant, master and travel point is in one place.
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Factions
The Order of the Blood Moon, the Suncrown Alliance and the Azure Veil League – three factions, each guarding a secret. You choose your faction in the Chronicle, per character.
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Storage and Inventory
Where to keep your belongings – the storekeeper's storage, the unlimited Material Bag, and your scrolling, tabbed bag (sorting, search, pickup filter).
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Rules
What is forbidden in LegendaMMO (cheat and bot programs, macros, exploits, account trading, harassment) and the sanctions.
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Tournament of Champions
A weekly knockout duel tournament on Saturday evening: sign up with Ulrik or in the PvP window; the champion wins gold, Gold Bars and a place on the Wall of Glory.
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Monster
Leafhead Imp
Level 120 · Normal
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NPC
Ash Wanderer
Travel to Nareth's regions (by Chronicle chapter and level)