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21 results for “dungeon”
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Article
Dungeons
Party dungeons with stages and a final boss, in three difficulties (Normal, Heroic, Legendary).
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Parties and Group Finder
Fighting as a party, automatic group finding for runs, manual group listings, party members on the map, and queueing for PvP as a party.
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Runs
The endgame run system in one place: dungeons, the Ashwell, Dread Gates and Elder Runes, with automatic group finding.
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Monsters and Bosses
An overview of Nareth's monsters: ranks, level brackets, the bracket bosses, the dungeon lords and the five world bosses.
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Chronicle chapters
The Chronicle's five acts and 30 chapters with title, level, location and a sentence or two – spoiler-free.
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The Chronicle
How the 30-chapter main questline is built – acts, level bands, locations, side stories and related tasks, without any twists.
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Travel
How to reach the regions of Nareth: Kalden the Ferryman, the Ash Wanderer and world map waypoints, prices and locked locations.
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Regions
Every region of Nareth with its recommended level, its Chronicle chapter and a short description.
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Important NPCs
Aldo the Chronicler, the travellers (Kalden and the Ash Wanderer), Csenge the Ash Researcher and the merchants and masters of the cities – who stands where and what they offer.
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User Interface
How the game screen is laid out, the sidebar, the taskbar and the main windows – where to find everything and which key opens it.
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Capitals
Bloodmoon Keep, Suncrown Keep and Veilharbor – the capitals of the three factions and the heroes' home, where every merchant, master and travel point is in one place.
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Death and Revival
What happens when you fall: the death screen, reviving on the spot or in town, the experience loss rules and the Resurrection Rune.
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PvP – Player versus Player
Ranked 2v2 and 3v3 Blood Arena, the 10 vs 10 Ironfield battlefield, open-world War Mode and duels – everything player versus player.
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Cities
Bloodmoon Keep, Suncrown Keep and Veilharbor – the capitals of the three factions.
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Guilds
Founding and leading a guild, guild plots, the guild smith, the fortresses of the Clan Siege and the guild rankings – everything guild life needs.
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First Steps
Your account, character creation (race and class chosen separately), the shared start, starting the Chronicle, choosing a faction, the first levels and what happens when you die.
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Ashwell
A timed, tiered endgame run with 150 tiers: fill the Ash gauge, defeat the Wellwarden and dive ever deeper.
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Nareth
A cracked world above the Void, where the ash of the shattered Dawnstone has been falling for thirty years.
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Elder Runes
24 Elder Runes that form runewords in your weapon and armor: the trigger rune gathers power, the effect rune releases it.
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Tournament of Champions
A weekly knockout duel tournament on Saturday evening: sign up with Ulrik or in the PvP window; the champion wins gold, Gold Bars and a place on the Wall of Glory.
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NPC
Kalden, the Ferryman
Ferryman: travel, dungeon entry, holiday task